Blender’s versatility as a free, open-source computer graphics program makes it popular with diverse audiences, from professional CG artists to gamers enthusiastic to build their own assets. While these communities have created a wealth of online material for self-teaching, they rarely touch on Blender’s potential for humanities projects, leaving humanists to fill in the gaps as they learn. I propose a 30-minute session to discuss
- How humanists interested in 3-D modelling and virtual reality can read existing blender workflows in relation to their own interests
- The unique needs of humanists in using Blender or other VR software outside of conventional settings
- How these questions extends to software beyond blender