Blender in Cultural Heritage

Blender’s versatility as a free, open-source computer graphics program makes it popular with diverse audiences, from professional CG artists to gamers enthusiastic to build their own assets. While these communities have created a wealth of online material for self-teaching, they rarely touch on Blender’s potential for humanities projects, leaving humanists to fill in the gaps as they learn.  I propose a 30-minute session to discuss 

  1. How humanists interested in 3-D modelling and virtual reality can read existing blender workflows in relation to their own interests 
  2. The unique needs of humanists in using Blender or other VR software outside of conventional settings 
  3. How these questions extends to software beyond blender